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"Resolute" - An iOS concept work

What is "Resolute"?

Resolute is a simple iOS app that lets us set resolutions for our upcoming days, weeks, months or year.

How did I come up with this Idea?

Coming into the new year I personally needed to make some changes and set some resolutions for life. I already have these To-do-lists platforms installed on my phone but I was eager to find something simple enough that isn't too intimidating and stick to core target of "setting resolutions" and not being something too overwhelming . Sadly I couldn't find something that serves my needs so I chose to concept one!

Why do we need "Resolute" ?

There are tons of apps on the app-market that focuses on setting these To-do-lists and what not. They are packed up with some great features and are great with what they do.. but nothing really gives you this sense of setting "resolutions" and inspire you to act upon them. I really wanted to create this emotional relationship between an user and the experience with this project.

My roles and more:

  • Role : Ux/Ui Design, Concept-Process, Prototyping and Direction
  • Time-Frame: January 2018
  • Tools used: Sketchapp, Principle , Invsion , Adobe illustrator, Drawing Notebook and a pencil .

Conceptualizing a User-Persona and a Sted-fast Emotional Journey:

Taking away the Low points from the Map; finding creative and cognitive Solutions:

Problems:

  • Looking back on the previous year and having a feeling of "Angst" for not being able to accomplish goals
  • A feeling of "being overwhelmed" upon looking in the app-market and feeling "Disappointed" by the "in-app purchases"
  • A feeling of not being able to stay "motivated" for too long to accomplish the resolutions.

Solutions:

When I started brainstorming and jotting down various solutions to these feelings I called up a few of my best-friends and asked them a few random questions to form a constructive ideology and know how would they wanna organize their life with an app. Funny enough Most of them shared this feeling of lack of "motivation" to complete a certain goal. That was really a cue for me to find a liable solution for this pressure point first and foremost. Upon writing down some thoughts, I came up with this idea of having "Did-you-know Motivational Messages" Which was really a way to form this cognitive and emotional connection between an user and the app. I also sketched these little fun illustrations with the messages so the experience keeps on being engaging enough. The idea really was to motivate an user on daily basis whether he's using the app for the first time or is a returning user.​​​​​​​

Below are the ways I have integrated this idea in the experience on an empty dashboard and an already organized dashboard and how a push-notification would look

Next one in the list was the "organization" structure. I figured that since this isn't going to be just a "To-do-list" app. The resolutions that an user would be setting could really get clustered real fast. Depends on how many resolutions one adds within each category. He might or might not feel overwhelmed by everything that goes on the screen. So i added this interaction where a user could "Collapse" or "Expatiate" the categories in accordance to his needs. I also decided to implement this standard "3- visible resolutions at active time and an option to view more in-case user feels a need to view them all in a "list view"

Below down is a little prototype on how that interaction works.

Next, touching upon the core of the concept again which has been "Keep it simple,silly" . The idea being - stick to the basics and make it an experience that isn't too intermediating on the eyes. Keeping it minimal . There's however this thought I wanted to touch upon which didn't really make it to the final design and that was "Prioritizing" certain resolutions more than other ones but I didn't want an user to feel like any of her resolutions are less important than the other ones so I skipped on that. I did add little "notes" in the summary-section thereby giving it a cognitive sense of "task completion" and motivation.

Below is the representation of how easy it is to add a task and how easily could it all be summarized

Approaching to end of the experience , I was caught in two minds for how I wanted some of the most common interactions to be. From Marking the resolutions to be completed or editing them. i Wanted them to be quite seamless . I had a few ideas that I liked but they weren't adding any value to the experience even if they were visually pleasing. So in the end I went forward with more of a traditional approach and used "Swipe" Right and "Left" interactions to wrap it up.

Below is the the interaction prototype on how they react to our swiping

Approaching to end of the experience , I was caught in two minds for how I wanted some of the most common interactions to be. From Marking the resolutions to be completed or editing them. i Wanted them to be quite seamless . I had a few ideas that I liked but they weren't adding any value to the experience even if they were visually pleasing. So in the end I went forward with more of a traditional approach and used "Swipe" Right and "Left" interactions to wrap it up.

Below is the the interaction prototype on how they react to our swiping

Screens

Conclusion and takeaways:

I honestly do believe that the design could never be perfected and is ever evolving. With this however. I tried my best doing the basics right. creating an engaging experience and didn't try to make it something too fancy. This is how i pictured it to be. and I signed off with a great deal of satisfaction.